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  Sound Blaster AWE 32/64 HOWTO
  by Marcus Brinkmann <>
  v1.2, 11 January 1998

  This document describes how to install and configure a Sound Blaster
  32 (SB AWE 32, SB AWE 64) card from Creative Labs in a Linux System
  using the AWE Sound Driver Extension written by Takashi Iwai. It also
  covers some special tools and players for the SB AWE series. Reference
  system is a Debian GNU/Linux System, but every other Linux Distribu�
  tion should also work.

  Table of Contents

  1. Introduction

     1.1 Acknowledgments
     1.2 Revision History
     1.3 New versions of this document
     1.4 Feedback
     1.5 Distribution Policy

  2. Before you start

     2.1 Introduction
     2.2 Some general notes about the SB AWE cards
     2.3 Some general notes about the Plug and Play cards
     2.4 Some general notes about loadable kernel modules
     2.5 Some general notes about the kernel sound driver

  3. How to install SB AWE sound support

     3.1 Things you will need
     3.2 Getting started
     3.3 Compiling the kernel
     3.4 Reboot

  4. Testing the Sound Driver

     4.1 /proc/devices, /dev/sndstat
     4.2 Output - The Raw Audio Device
     4.3 Output - The OPL-2/OPL-3 Synthesis
     4.4 Output - The Wave Table Synthesis
     4.5 Mixing
     4.6 Input - Sampling with the Raw Audio Device
     4.7 The MIDI Port

  5. AWE Driver Software

     5.1 sfxload
     5.2 drvmidi

  6. Appendix

     6.1 Additional Information
     6.2 Sources
     6.3 Sample isapnp.conf


  1.  Introduction

  This is the Sound Blaster AWE HOWTO. It gives you detailed information
  about getting the most out of your Sound Blaster 32 or better,
  including Wave Table synthesis. This document covers all SB cards up
  from the SB 32.

  The Sound Blaster series is well-known in the DOS and Windows
  community, and a lot of Linux users want to use this sound card under
  Linux as well.  Unfortunately, Creative Labs only provides a sound
  driver for Windows and DOS, so it is not trivial to install and use a
  SB card under Linux. This document tries to describe how one can use
  the features of the SB AWE series under a Linux environment.

  1.1.  Acknowledgments

  This documents contains information I got from the AWE Driver FAQ and
  the ISA PnP FAQ.  See section ``Sources'' for author and location of
  this documents. Thanks to the authors, the SB AWE support is possible.

  A lot of essential work was done by Hannu Savolainen
  <>, who developed the sound driver
  that comes with the Linux kernel. Thank you!

  I want to thank Nicola Bernardelli <> for
  testing the AWE64 stuff. Without him, many errors would have remained

  Thanks to the SGML Tools
  package, this HOWTO is available in several formats, all generated
  from a common source file.

  1.2.  Revision History

     Version 1.0
        first version

     Version 1.1
        corrected spelling (thanks Curt!), added version requirement for
        isapnp, now available via sunsite and lots of mirrors

     Version 1.2
        French version now available!, minor corrections, lots of
        spelling fixed (thanks to ispell)

  1.3.  New versions of this document

  The latest version can be found on my Home Page, namely at Sound
  Blaster AWE HOWTO <>.

  New versions of this document will be uploaded to various anonymous
  ftp sites that archive such information including

  Hypertext versions of this and other Linux HOWTOs are available on
  many World-Wide-Web sites, including  <>.
  Most Linux CD-ROM distributions include the HOWTOs, often under the
  /usr/doc directory.

  Thanks to Arnaud Launay, a French version of this
  document is now available!  The latest version can be found via http
  <> or anonymous ftp

  If you make a translation of this document into another language, let
  me know and I'll include a reference to it here.

  1.4.  Feedback

  I rely on you, the reader, to make this HOWTO useful. If you have any
  suggestions, corrections, or comments, please send them to me,, and I will try to incorporate
  them in the next revision.

  i would especially welcome information about the startup procedure
  (boot scripts etc.) of other famous Linux distributions, e. g. Red Hat
  or SuSE Linux.

  If you publish this document on a CD-ROM or in hardcopy form, a
  complimentary copy would be appreciated. Mail me for my postal
  address. Also consider making a donation to the Linux Documentation
  Project to help support free documentation for Linux. Contact the
  Linux HOWTO coordinator, Tim Bynum, for
  more information.

  1.5.  Distribution Policy

  Copyright 1997 Marcus Brinkmann.

  This HOWTO is free documentation; you can redistribute it and/or
  modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of the
  License, or (at your option) any later version.

  This document is distributed in the hope that it will be useful, but
  without any warranty; without even the implied warranty of
  merchantability or fitness for a particular purpose.  See the GNU
  General Public License for more details.

  You can obtain a copy of the GNU General Public License by writing to
  the Free Software Foundation <>, Inc., 675 Mass Ave,
  Cambridge, MA 02139, USA.

  2.  Before you start

  2.1.  Introduction

  This document tries to help you install and use a Sound Blaster AWE 32
  or Sound Blaster AWE 64 from Creative Labs in your Linux system. The
  reference system is a Debian GNU/Linux <> system
  on an Intel i586 platform, but it should work with any other Linux
  distribution as well as on every platform that is supported by the
  Linux sound driver (differences are mentioned where they appear, if

  Be sure to read the Linux Sound HOWTO (see section ``Additional
  Information'') carefully. I consider my document a supplement to the
  Sound HOWTO, and often you can find more information about things I
  have left out there.

  2.2.  Some general notes about the SB AWE cards

  The SB AWE 32 sound card provides a raw audio device, standard
  OPL-2/OPL-3 synthesis, a MPU-401 MIDI port and 32 voices EMU 8000 Wave
  Table synthesis (for an explanation on these and other terms see the
  Linux Sound HOWTO).  One goal of this document is to help you get all
  these features to work properly.

  The SB AWE 64 has the capabilities of the SB AWE 32 and an additional
  Wave Guide synthesis Creative Labs is especially proud of. The problem
  for Linux users is, that the additional 32 voices are software
  generated and output via the raw wave devices. Because Creative Labs
  sees no market in Linux drivers, a Wave Guide synthesis sound driver
  is only available for Windows 3.1 and Windows 95.

  This means that, from a Linux user's point of view, the SB AWE 32 and
  SB AWE 64 are almost identical. From now on I will only refer to the
  SB AWE in general and will only mention differences where they appear
  (if any).

  2.3.  Some general notes about the Plug and Play cards

  Most modern cards for the Intel platform are ISA PnP cards, which is
  an abbreviation for ``Plug and Play''. This means, that the card has
  to be configured by the operation system, and this has to be done
  through an initialization routine at boot time. In general, there are
  at least three possible ways to do this:

  1. You have a PnP Bios, which means that your Bios is aware of PnP
     cards and can configure them. If you think you can use all the
     features of your SB AWE PnP just because you have a PnP Bios, you
     are out of luck. Even if the Bios claims to support PnP cards it
     only initializes a subset of the ports and addresses used by your
     sound card. You will probably be able to play raw wave data, but
     you won't be able to play MIDI music, for example. For this reason,
     a PnP Bios is not an option.

  2. You have an operating system that supports PnP cards. The current
     stable Linux kernel (2.0.x) is not such an operating system, so we
     have to wait for future kernel releases, that will support PnP

  3. You have a special program, started at boot time, that initializes
     your PnP cards. This is the way we do it.

  The most commonly used software to initialize PnP cards under Linux
  are the ``isapnptools'' (see section ``Sources'' and section ``Getting
  Started''). They provide a predictable way to configure all ISA PnP
  cards in your machine, not only your sound card.

  2.4.  Some general notes about loadable kernel modules

  Some device drivers can be built as modules instead of compiling them
  into the kernel. You can find more information about modules in the
  Kernel HOWTO and the Module HOWTO (see section ``Additional

  If you have a PnP card, you must install sound support as a loadable
  kernel module. This means, that you can't build the sound driver into
  the kernel, but you will have to build it as a module that can be
  loaded into the kernel at runtime. This is because the kernel will be
  installed before your ISA PnP card can be configured, and your sound
  driver has to be loaded after your ISA PnP card is configured.

  The sound kernel module can be loaded manually via insmod sound or
  modprobe -a sound or in the appropriate boot script of your Linux
  system (in Debian, it is sufficient to append a single line containing
  sound to /etc/modules). Another approach is to launch kerneld, a
  daemon that installs and removes kernel modules as needed.

  Note that kerneld may not be the best solution for the AWE sound
  driver module, because it takes time to load the module in the kernel,
  especially if you want to use Wave Table synthesis and load big Sound
  Font banks, which you have to do each time after inserting the module.
  Because kerneld removes unused modules after one minute by default, it
  is perhaps better to insert the sound module manually or at boot time.
  Note that inserting the sound module manually or at boot time does
  prevent kerneld from removing it when it is idle. By the way: You can
  manually insert the sound module and use kerneld at the same time. The
  two methods don't conflict, but kerneld does not care about the sound
  module anymore.

  This is especially useful if your mixer settings get disturbed after
  removing and reinstalling the module. A solution for this problem will
  be given in section ``Mixing'' (there is described how you can start
  your mixer automatically when the sound module gets inserted).
  However, it takes time for kerneld to load the module, to load the
  sound font bank and to start your mixer, and for this and other
  reasons it is better to install the sound module at boot time and not
  let kerneld remove it.

  2.5.  Some general notes about the kernel sound driver

  You can install sound support in the kernel as a built-in or as a
  loadable module. If you have a PnP card, you have to install sound
  support as a module, because the PnP card needs to be initialized via
  the isapnptools before the module gets installed.

  As you can imagine, you will have to recompile the kernel. I will give
  you a few hints about it below. For now, let's talk about the sound
  support in the kernel source. The kernel ships with the Free (Lite)
  Version of the OSS (USS) sound driver. The current version of this
  driver (3.5.4) does not support the SB AWE in full, but the SB 16 part
  of it. So you can have a raw audio device and OPL-2/OPL-3 synthesis if
  you use it, but you will not be able to play midi music with Wave
  Table synthesis.

  If you want to use the Wave Table device, you can either buy the
  commercial sound driver from 4Front Technologies <http://www.4front-> (someone please confirm me that it can do it, please), or
  patch your kernel with the AWE 32 Sound Driver Extension by Takashi
  Iwai. The former is beyond the scope of this document, I assume you
  want to use the latter.

  The AWE32 Sound Driver Extension (see section ``Sources'') is
  published under the GNU copyright license and ships with a number of
  tools to make use of the EMU 8000 wave synthesis of the SB AWE cards.

  The awedrv software is already included in newer kernel source trees
  (starting from some 2.1.x kernels, but perhaps you want to upgrade the
  sources in your kernel tree, they may be old.

  3.  How to install SB AWE sound support

  3.1.  Things you will need

  These are the requirements for SB AWE support under Linux:

  �  a functional Linux system (e.g. the Debian GNU/Linux distribution),

  �  a SB AWE 32 or compatible card (e.g. SB32, SB32 PnP, SB AWE64,

  �  the sources of the Linux kernel, including the sound driver
     OSS/Free (normally included, check in

  �  the AWE 32 sound driver extensions.

  If you have a PnP card, you will also need:

  �  the isapnptools software package.

  Look in section ``Sources'' for information where you can obtain these

  If you have a Debian GNU/Linux system, this means that you will need
  the packages kernel-source-<version>, awe-drv and perhaps the package
  isapnptools.  You will want some of the other awe-* packages although
  they are not essential. I strongly recommend the kernel-package for
  easy kernel compiling and installing.

  3.2.  Getting started

  Let's assume you have properly installed your card in a socket on your
  motherboard and perhaps already tested it under a DOS or Windows

  The next step is to initialize the card at boot time if and only if it
  is a PnP card. Follow the documentation in the source package to
  compile and install isapnptools (or just use the Debian binary
  package), and make a

       # pnpdump > /etc/isapnp.conf

  as root. This will generate a hopefully proper configuration file for
  your PnP cards, but with all devices commented out. Please edit this
  file carefully, and compare the values for DMA channels, IO bases and
  interrupts with the configuration of the cards under an DOS or Window
  environment if possible (with Win95, look at the resources used by the
  card under resources in the device manager). If you have problems,
  read the documentation that ships with the isapnptools carefully.

  CAUTION: isapnptools often fails to detect all three I/O ports of the
  SB AWE Wave Table device. Please check carefully the WaveTable entry
  in your isapnp.conf against the example at the end of this HOWTO.
  Adjust the I/O base addresses if necessary.

  CAUTION: According to the isapnp-faq, sometimes isapnp fails to
  program the number of the logical device. If you encounter error
  messages like the following:

       Error occurred executing request 'LD 2' on or around line...

  then try adding (VERIFYLD N) at the top of isapnp.conf. You have to
  use at least version 1.10 for this to work. If you can't use version
  1.10 or newer, you can also POKE the logical device numbers directly.
  Please refer to the isapnp-faq for more information on this approach.
  If it doesn't work for you, please contact me (and the isapnp people
  will be interested, too, I would think).

  CAUTION: Make sure that the last line is (WAITFORKEY), that will
  sometimes be omitted by older versions of pnpdump.

  A sample isapnp.conf for only one PnP card (the sound card) can be
  found at the end of the document (see section ``Sample

  If you have a Debian system, no further adjustments are necessary.
  isapnp will be started at boot time in /etc/init.d/boot with this
  snippet of script code, that you may want to include in your boot

  # Configure the isa plug and play boards before loading
  # modules. Need to do this before loading modules to get
  # a chance of configuring and starting PnP boards before
  # the drivers mess all this up.
  if [ -x /etc/init.d/isapnp ]
    /etc/init.d/isapnp start

  where /etc/init.d/isapnp is

  #! /bin/sh
  # /etc/init.d/isapnp: configure Plug and Play boards
  test -x /sbin/isapnp || exit 0
  /sbin/isapnp /etc/isapnp.conf
  exit 0

  If you have another Linux distribution, you are on your own. I don't
  know what to do (anybody willing to submit more specific
  information?). Just make sure that isapnp gets started before the
  modules will be loaded (see below).

  3.3.  Compiling the kernel

  Before recompiling the kernel, you have to apply the AWE Driver
  Extension to the sound driver. Even if your kernel source tree already
  includes the awedrv extension (check /drivers/sound/lowlevel/ for
  that), you may want to upgrade the awedrv software. Follow the
  installation instructions in the awedrv source directory. In brief,
  you have to run an installation script that applies the patches to the
  kernel sources.

  Be careful if you have upgraded the kernel source tree after running
  the install script. The script just checks if a certain file exists -
  if it exists, it does not apply the necessary patch. You are well
  advised to remove the file drivers/sound/lowlevel/awe_wav.c before
  running the script after upgrading the kernel source.

  Next you have to configure the kernel for sound support. I hope you
  know a bit about kernel compiling; see the Sound HOWTO and the Kernel
  HOWTO for details. Go in the source directory of your kernel sources
  (/usr/src/linux for example), and do

       # make config

  or make menuconfig or make xconfig. Then you have to configure your
  kernel in the standard way. Use this opportunity to make a small and
  powerful kernel, especially designed for your system. Be sure to
  answer Enable loadable module support with Y, if you want to install
  the sound driver as a loadable module (a must if you have a PnP card),
  but I'm sure you want to do it anyway.

  At one point, you will be asked if you want sound card support. You
  are free to answer with Y or with M if you have not a PnP card.  You
  must answer with M, for module, if you have a PnP card.  You have to
  compile sound card support as a module if you have a PnP card because
  the PnP card has to be initialized before the module gets loaded.

  The following questions you should answer with Y, all other with N:

  Sound Blaster (SB, SBPro, SB16, clones) support (CONFIG_SB) [Y/n/?]
  Generic OPL2/OPL3 FM synthesizer support (CONFIG_ADLIB) [Y/n/?]
  /dev/dsp and /dev/audio support (CONFIG_AUDIO) [Y/n/?]
  MIDI interface support (CONFIG_MIDI) [Y/n/?]
  FM synthesizer (YM3812/OPL-3) support (CONFIG_YM3812) [Y/n/?]
  lowlevel sound driver support [Y/n/?]
  AWE32 support (CONFIG_AWE32_SYNTH) [Y/n/?]

  Only the latter is actually for the Wave Table synthesis. The others
  are SB 16 options from the OSS/Free sound driver.

  In addition, you have to configure the sound card I/O port. Look at
  the isapnp.conf file for hints, if you have one. For me, the following
  default values are sufficient. Note that the default value from the
  kernel configuration script may be wrong (especially the values
  SBC_IRQ and SB_MPU_BASE seem to be incorrect for most cards).

  I/O base for SB Check from manual of the card (SBC_BASE) [220]
  Sound Blaster IRQ Check from manual of the card (SBC_IRQ) [5]
  Sound Blaster DMA 0, 1 or 3 (SBC_DMA) [1]
  Sound Blaster 16 bit DMA (_REQUIRED_for SB16, Jazz16, SMW) 5, 6 or 7
  (use 1 for 8 bit cards) (SB_DMA2) [5]
  MPU401 I/O base of SB16, Jazz16 and ES1688 Check from manual of the card
  (SB_MPU_BASE) [330]
  SB MPU401 IRQ (Jazz16, SM Wave and ES1688) Use -1 with SB16 (SB_MPU_IRQ) [-1]

  Now recompile the kernel. Debian users should use the kernel-package.
  This package makes the kernel compile as easy as installing a debian
  package. Look at the documentation in /usr/doc/kernel-package/. Here
  is a hint:

       # make-kpkg clean
       # make-kpkg -revision custom.1.0 kernel_image

  and then dpkg -i /usr/src/kernel-image-2.0.29_custom.1.0_i386.deb.

  If you have another Linux distribution, follow the standard way for
  compiling a new kernel. Don't forget make modules and make
  modules_install. Look at the Sound HOWTO and perhaps the Kernel HOWTO
  for more information.

  3.4.  Reboot

  After installing the new kernel, you should do a reboot (be sure to
  have a functional boot disk at hand). Cross you fingers.

  If you have a PnP card be sure to launch isapnp either in a boot
  script (as described above) or manually:

       # /sbin/isapnp /etc/isapnp.conf
       Board 1 has Identity 74 00 00 e3 10 48 00 8c 0e:  CTL0048 Serial No 58128
       [checksum 74]

  Now you can install the sound driver, if you have compiled it as a

       # modprobe -a sound
       AWE32 Sound Driver v0.3.3e (DRAM 2048k)

  If you think the memory detection was not correct (I have a report of
  one who has a AWE64 with 4096k, and ``detected'' have been 28672k),
  try either to upgrade the awedrv software or to specify the amount of
  memory in the file /usr/src/linux/drivers/sound/lowlevel/awe_config.h,
  for example:

       #define AWE_DEFAULT_MEM_SIZE  4096   /* kbytes */

  Sorry, you have to recompile the kernel then (perhaps compiling the
  modules will be sufficient, but I don't know for sure).

  If it works, you may want to have the sound module loaded
  automatically.  You can use kerneld (why this is a bad idea is
  explained in section 1.4) or append a single line containing sound to
  your /etc/modules (in Debian) or add /sbin/modprobe -a sound to your
  start-up script.

  4.  Testing the Sound Driver

  4.1.  /proc/devices, /dev/sndstat

  If you have built-in sound support, you will get some useful
  information at boot time. If you have sound support installed as a
  loadable module, you can get the same information (perhaps after
  removing the sound module with modprobe -r sound first) with

       # modprobe -a sound trace_init=1
       Sound initialization started

       <Sound Blaster 16 (4.13)> at 0x220 irq 5 dma 1,5
       <Sound Blaster 16> at 0x330 irq 5 dma 0
       <Yamaha OPL3 FM> at 0x388
       Sound initialization complete
       AWE32 Sound Driver v0.3.3e (DRAM 2048k)

  If you have a /proc virtual file system, you can look for the sound
  device with

       # cat /proc/devices
       Character devices:
       14 sound

  Next make sure you have the correct devices installed under /dev/.
  Please look at the Sound HOWTO for details. Then ask /dev/sndstat
  about the status of the sound module:

       # cat /dev/sndstat
       Sound Driver:3.5.4-960630 (Sat Oct 11 19:35:14 CEST 1997 root,
       Linux flora 2.0.29 #1 Sat Oct 11 19:12:56 CEST 1997 i586 unknown)
       Kernel: Linux flora 2.0.29 #1 Sat Oct 11 19:36:23 CEST 1997 i586
       Config options: 0

       Installed drivers:
       Type 1: OPL-2/OPL-3 FM
       Type 2: Sound Blaster
       Type 7: SB MPU-401

       Card config:
       Sound Blaster at 0x220 irq 5 drq 1,5
       SB MPU-401 at 0x330 irq 5 drq 0
       OPL-2/OPL-3 FM at 0x388 drq 0

       Audio devices:
       0: Sound Blaster 16 (4.13)

       Synth devices:
       0: Yamaha OPL-3
       1: AWE32 Driver v0.3.3e (DRAM 2048k)

       Midi devices:
       0: Sound Blaster 16

       0: System clock

       0: Sound Blaster
       1: AWE32 Equalizer

  If you don't have an output like this, perhaps there is an error in
  your configuration. Go on and see what doesn't work, then go back to
  step ``Getting Started'', checking everything.

  4.2.  Output - The Raw Audio Device

  Try to get an .au file (Sun workstation) or a raw sample file, and do

       # cat > /dev/audio


       # cat sample > /dev/dsp

  You should hear the content of the file via the Audio Device 0: Sound
  Blaster 16 (4.3).

  4.3.  Output - The OPL-2/OPL-3 Synthesis

  If you want to use the OPL-2/OPL-3 FM synthesis to play MIDI-Files
  with your sound card, try the program playmidi (see Appendix B). Start
  it with

       # playmidi -f dance.mid


       # playmidi -4 dance.mid

  The former will give you OPL-2, the latter OPL-3 MIDI music. If you
  are embarrassed about the sound, don't blame playmidi: It is the FM
  synthesis that sounds bad.

  Imagine you would only have the OSS/Free Sound Driver: Than this is
  the quality of MIDI Music you can achieve (apart from software
  synthesis).  Fortunately, you have a SB AWE, and you can use the Wave
  Table capabilities with the AWE Sound Driver Extension.

  4.4.  Output - The Wave Table Synthesis

  The AWE Driver Extension comes with special tools (awesfx) to make use
  of the EMU 8000 Wave Table synthesis. First, you have to load a Sound
  Font Bank on your card - even if you want to use the ROM samples! You
  can get the files from your Windows installation - look for files
  ending in *.sfb or *.sf2.

  The ROM samples can be loaded with SYNTHGM.SBK, real samples are in
  SYNTHGS.SBK and SYNTHMT.SBK, as well as in SAMPLE.SBK. You can get
  other Sound Font Banks via ftp or www, try the EMU Homepage, the web
  site from Creative Labs, and look out for the Chaos samples, they are
  really good (be sure to check out the AWE Driver Web Site).

  Try to load the standard GM (ROM) set with

       # sfxload -i synthgm.sbk

  and then play a midi file that comes with your SB AWE:

       # drvmidi dance.mid

  4.5.  Mixing

  Get your favorite mixer program and start it. Start a raw audio sample
  and two MIDI files at the same time, and try out the mixer settings.
  Play a bit, it should be very easy. Here a list of the devices and how
  they are called:

     Yamaha OPL-3
        Synth or FM

     AWE32 Driver
        Synth or FM (does anyone know a mixer were the last two are
        separated from each other?)

     Sound Blaster 16 (4.13)
        PCM or DSP

     PC Speaker (still alive)

  Other mixer settings refer to the CD ROM, possibly connected to the
  sound card, to Master Volume, Bass, Treble and Recording Level of the
  different input lines. You can specify which lines should be recorded.

  4.6.  Input - Sampling with the Raw Audio Device

  You can record different sources: a connected CD ROM, a microphone
  connected to mic, and any that you can connect to line in. Set the
  mixer in the appropriate position. Play a sound and record into a
  file, reading from the Raw Audio Device, for example:

  # cdplay
  # dd bs=8k count=5 </dev/dsp >
  5+0 records in
  5+0 records out
  # cat >/dev/dsp

  records and plays five seconds of audio from the input device.

  4.7.  The MIDI Port

  Sorry, no information about MIDI port yet!

  5.  AWE Driver Software

  5.1.  sfxload

  You can load samples in your DRAM on the sound card with the sfxload
  tool. Note that you can only load one sample file per bank, with bank
  0 as default. So, after sfxload synthgs.sbk, the only samples on your
  sound card are the GS samples. If you want to load additional Sound
  Font Banks, you have to use the -b option, for example:

       # sfxload synthgs.sbk
       # sfxload -b1 sample.sbk
       # drvmidi sfx.mid

  You can load a default Sound Font Bank automatically with installing
  the module. Just append a line like

       post-install sound /usr/bin/sfxload synthgm.sbk

  to your /etc/conf.modules file.

  See the documentation for more details about sfxload.

  5.2.  drvmidi

  With the drvmidi program, you can use your AWE Driver to play MIDI
  files. Just specify the name of your midi file after the command:

       # drvmidi waltz.mid

  See the documentation for more details about drvmidi

  6.  Appendix

  6.1.  Additional Information

     The Linux Sound HOWTO
        Author: Jeff Tranter, <>

        Last Version: v1.17, 4 August 1997

        Please take a good look at the Sound HOWTO (available from and other sites). It contains a bulk of data
        about compiling the kernel with sound support, and explains a
        lot about the sound devices, applications etc.

        I understand this HOWTO as an addition to the Sound HOWTO.

     The Linux Sound Playing HOWTO
        Author: Yoo C. Chung, <>

        Last Version: v1.4, 13 May 1997

        You should also look at the Sound Playing HOWTO. It tells you
        about the various sound formats and applications to play them.

     The AWE Driver FAQ
        Author: Takashi Iwai <>

        Source:  <

        If you have problems installing the AWE Driver or using the Wave
        Table synthesis of your Sound Blaster card, then look here.

     The ISA PnP FAQ
        Author: Peter Fox <>


        If you have problems configuring your ISA PnP card, then this is
        your book of wisdom.

  6.2.  Sources

        Author: Peter Fox <>

        Last Version: 1.11

        If mailing patches, bug reports or comments, please put 'isapnp'
        somewhere in the subject line, and mail to

        Author: Takashi Iwai <>

        Last Version: 0.4.2c

        Source:  <>

     Linux kernel
        Author: Linus Torvald and many other

        Last Version: At the moment, you should use 2.0.29

        Source: everywhere, where you can obtain Linux :)

        Author: Hannu Savolainen (Please check  <http://www.4front- before mailing me>).

        Last Version: I have 3.5.5-beta1

        Source: with the Linux kernel source package

        Information:   <> or European
        mirror <>.

  6.3.  Sample isapnp.conf

  In the ISA PnP configuration file created by pnpdump, the single
  devices of your PnP cards appear as sections. In the output below, one
  card was detected (the sound card), with four logical devices:

  �  LD 0: Audio Device

  �  LD 1: IDE Device

  �  LD 2: WaveTable Device

  �  LD 3: Gameport Device

  I left LD 1 unconfigured, because I have no CD ROM attached to my
  sound card IDE port. If you have no IDE port on your SB, then LD 1
  will be the Gameport Device and LD 3 will not appear.

  Please refer to section ``Getting started'' for further (important!)
  information about this file.

  # $Id: Soundblaster-AWE.sgml,v 1.1 2001/04/26 18:44:26 gferg Exp $
  # This is free software, see the sources for details.
  # This software has NO WARRANTY, use at your OWN RISK
  # For details of this file format, see isapnp.conf(5)
  # For latest information on isapnp and pnpdump see:

  (READPORT 0x0203)

  # Try the following if you get error messages like
  # Error occurred executing request 'LD 2' on or around line...


  # ANSI string -->Creative SB32 PnP<--

  (CONFIGURE CTL0048/58128 (LD 0
  #     ANSI string -->Audio<--

    (INT 0 (IRQ 5 (MODE +E)))
    (DMA 0 (CHANNEL 1))
    (DMA 1 (CHANNEL 5))
    (IO 0 (BASE 0x0220))
    (IO 1 (BASE 0x0330))
    (IO 2 (BASE 0x0388))

    (ACT Y)

  (CONFIGURE CTL0048/58128 (LD 1
  #     ANSI string -->IDE<--

  # (INT 0 (IRQ 10 (MODE +E)))
  # (IO 0 (BASE 0x0168))
  # (IO 1 (BASE 0x036e))

  # (ACT Y)

  (CONFIGURE CTL0048/58128 (LD 2
  #     ANSI string -->WaveTable<--

    (IO 0 (BASE 0x0620))
    (IO 1 (BASE 0x0A20))
    (IO 2 (BASE 0x0E20))

    (ACT Y)

  (CONFIGURE CTL0048/58128 (LD 3
  #     ANSI string -->Game<--

    (IO 0 (BASE 0x0200))
    (ACT Y)

  # Returns all cards to the "Wait for Key" state

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