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NAME

       ZSNES - Super Nintendo console emulator

SYNOPSIS

       ZSNES  [-?] [-1 #] [-2 #] [-dd] [-dh] [-f #] [-g #] [-h | -l] [-j] [-js
       #] [-k #] [-m] [-mc] [-md] [-ml #] [-n #] [-o] [-p #] [-r #] [-s] [-sa]
       [-t | -u] [-v #] [-y] [-z] [-zm #] [-zs #] [romname]

DESCRIPTION

       ZSNES  is  an emulator for the Super Nintendo video game console. It is
       written in a combination of x86  assembly,  C,  C++,  and  PSR.  It  is
       currently  available  on Windows, DOS, x86 Linux, x86 Mac OS X, and x86
       BSD.

       Visit http://www.zsnes.com/ for the latest updates.

OPTIONS

       Note: Many of these options can also be set in the GUI.

       -?     Display command‐line help

       -1 # / -2 #
              Set controls for Player 1/2
              0 = None       1 = Keyboard/Gamepad

       -d     Enable the debugger (start zsnes  in  a  terminal  emulator  and
              press F1)

       -dd    Disable sound DSP emulation

       -dh    Disable game hacks


       -g #   Specify  gamma  correction  value,  where # is a numerical value

       -h     Force HiROM. Cannot be used with -l

       -j     Disable Mouse (Automatically turns off right mouse click)

       -js #  Adjust joystick sensitivity, where # is a numerical  value  from


       -l     Force LoROM. Cannot be used with -h

       -m     Disable GUI (Must specify ROM filename)

       -mc    Exit ZSNES when closing a movie (use with -zm)

       -md    Dump raw video (use with -zm)

       -ml    Define movie dump length in amount of frames (use with -md)

       -n #   Enable scanlines (when available), where # is one of:
              0 = none       1 = full            2 = 25%
              3 = 50%

       -o     Disable MMX support

       -p #   Change  the  clock speed of the main CPU, where # is a numerical
              may have adverse side effects.

       -r #   Set audio sampling rate, where # is one of:
              0 = 8 KHz      1 = 11.025 KHz     2 = 22.05 KHz
              3 = 44.1 KHz   4 = 16 KHz         5 = 32 KHz
              6 = 48 KHz

       -s     Enable SPC700/DSP emulation (Sound)

       -sa    Show  files with all extensions (*.*) in GUI. Default is to only
              show files with one of the extensions listed in romname

       -t     Force NTSC (60 Hz) timing. Cannot be used with -u

       -u     Force PAL (50 Hz) timing. Cannot be used with -t

       -v #   Select video mode, where # is one of:
               0 = 256x224 R W      1 = 256x224 R F      2 = 512x448 DR W
               3 = 512x448 DR F     4 = 640x480 DR F     5 = 256x224 OR W
               6 = 512x448 ODR      7 = 640x480 ODS F    8 = 640x480 ODS W
               9 = 640x560 ODR W   10 = 768x672 ODR W   11 = 800x600 ODS F
              12 = 800x600 ODS W   13 = 896x784 ODR W   14 = 1024x768 ODS F
              15 = 1024x768 ODS W  16 = 1024x896 ODR W  17 = 1280x960 ODS F
              18 = 1280x1024 ODS F 19 = 1600x1200 ODS F 20 = VARIABLE ODR W
              21 = VARIABLE ODS W  22 = CUSTOM OD F

       -y     Enable Interpolation

       -z     Disable stereo sound. Stereo sound is enabled by default

       -zm #  Auto load specified movie on startup, where  #  is  a  numerical

       -zs #  Auto  load  specified  save  state  on  startup,  where  #  is a

       romname
              Name of ROM to auto‐load romname is of the format  filename.ext,
              where  .ext  is  one  of SMC, SFC, SWC, FIG, MGD, MGH, UFO, BIN,
              GD3, GD7, USA, EUR, JAP, AUS, ST, BS, DX2, 048, 058, 078,  1  or
              A.  You can also load ROMs which have been compressed with GZip,
              Zip or JMA.

FILES AND DIRECTORIES

       ZSNES  The main program.

       ~/.zsnes
              This is  the  directory  where  ZSNES  configuration  files  are
              stored.  By default, it is also the directory where save states,
              screenshots, SPC dumps and ZMV movie files are stored,  but  you
              can  change this behaviour by editing zsnesl.cfg. This directory
              is created by ZSNES.

       ~/.zsnes/zsnesl.cfg
              This file is where configuration settings for ZSNES are  stored.
              It  is  in a human‐readable format and can be edited by hand. It
              is created by ZSNES.

       ~/.zsnes/zmovie.cfg
              This file is where settings specific to AVI dumping  are  saved.
              It is created by ZSNES.

       ~/.zsnes/zfont.txt
              This  file  allows you to customize the fonts in the GUI. Enable
              "Use Custom Font" in the GUI Options  menu.  It  is  created  by
              ZSNES.

       ~/.zsnes/zinput.cfg
              This  file  is  where input configuration settings for ZSNES are
              stored.

              If for some reason you update your version of ZSNES and it keeps
              crashing before you can do anything, you should try deleting the
              above .cfg files and let ZSNES create new ones.

SPECIAL CHIP GAMES

       Many games on the Super Nintendo used custom CPUs in  addition  to  the
       main  SNES  CPU.  Some  of  these  CPUs  have  not  been fully reverse‐
       engineered, and games  that  use  them  may  either  not  work  or  may
       experience strange bugs.

       You can find more information about these special CPUs at:

       http://users.tpg.com.au/advlink/dsp/

       http://nsrt.edgeemu.com/INFO/chipinfo.htm

GRAPHICS PACKS

       Some  games  based  on the SPC7110 chip, such as Far East of Eden Zero,
       can use special graphics packs to work around  unemulated  portions  of
       their  custom  CPU.  These  graphics packs must be stored in individual
       directories  within  the  save  directory,  which   is   specified   in
       zsnesl.cfg.  By  default,  this is ~/.zsnes. The directory name of each
       graphics pack must be capitalized and all files within  that  directory
       must be in lowercase.

       The proper directory name for a given graphics pack can be found in the
       readme file included with that pack.

       NOTE: As of version 1.40, games which use the S‐DD1  chip  (Star  Ocean
       and Street Fighter Alpha 2) do not require graphics packs.

REPORTING BUGS

       You  can  report  bugs  using the bug tracker at the ZSNES BountySource
       page, located at

       http://zsnes.bountysource.com/development/

AUTHORS

       Please refer to the "About" section of the documentation.

ZSNES RELATED WEBSITES

       ZSNES Home Page:
              http://www.zsnes.com/

       ZSNES Board:
              http://board.zsnes.com/

       ZSNES Project Page:
              https://zsnes.bountysource.com/

       ZSNES Repository (SubVersioN):
              https://svn.bountysource.com/zsnes/trunk/

       ZSNES Documentation Online:
              http://zsnes-docs.sf.net/

       ZSNES IRC:
              #zsnes on irc.freenode.net

       ZSNES Docs IRC:
              #zsnes-docs on irc.freenode.net

COPYRIGHT NOTICE

       Copyright © 1997–2007 ZSNES Team

       Permission is granted to copy and  distribute  this  manual  under  the
       terms of the GNU Free Documentation License.

                                                                ZSNES v1.51(1)



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