KiokuDB::Linker - Relinks live objects from storage entries
# mostly internal
The linker reconnects entry data, recreating the connected object graph
The linkage process starts with an ID (or several IDs) to be loaded
passed to the "get_or_load_objects" method.
This ID will first be searched for in the live object set
(KiokuDB::LiveObjects). If the object is already live, then it will be
returned as is.
If the object is not live, then the corresponding entry is fetched from
the backend, and expanded into an actual instance.
Expansion consults the KiokuDB::TypeMap using
KiokuDB::TypeMap::Resolver, to find the correct typemap entry (see
"COLLAPSING STRATEGIES" in KiokuDB::Collapser and KiokuDB::TypeMap),
and that is used for the actual expansion.
Most of the grunt work is delegated by the entries back to the linker
using the "inflate_data" method, which handles circular structures,
retrying of tied structures, etc.
Inflated objects are registered with KiokuDB::LiveObjects, and get
inserted into the current live object scope
(KiokuDB::LiveObjects::Scope). The scope's job is to maintain a
reference count of at least 1 for any loaded object, until it is
destroyed itself. This ensures that weak references are not destroyed
prematurely, but allows their use in order to avoid memory leaks.
Yuval Kogman <email@example.com>
COPYRIGHT AND LICENSE
This software is copyright (c) 2014 by Yuval Kogman, Infinity
This is free software; you can redistribute it and/or modify it under
the same terms as the Perl 5 programming language system itself.