penetrate - simulates a classic arcade shooting game
penetrate [-display host:display.screen] [-root] [-window] [-install]
[-noinstall] [-visual visual] [-bgrowth microseconds] [-lrate number]
[-smart number] [-fps]
Penetrate simulates the arcade classic with the cities and the stuff
shooting down from the sky and stuff. The computer plays against
itself, desperately defending the forces of good against those thingies
raining down. Bonus cities are awarded at ever-increasing intervals.
Every five levels appears a bonus round. The computer player gets
progressively more intelligent as the game progresses. Better aim,
more economical with ammo, and better target selection. Points are in
the bottom right, and high score is in the bottom left. Start with
-smart to have the computer player skip the learning process.
Specifies which X display we should use.
-root Draw on the root window.
-window Draw on a newly-created window. This is the default.
Install a private colormap for the window.
Don't install a private colormap for the window.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual. Possible choices include
default, best, mono, monochrome, gray, grey, color, staticgray,
staticcolor, truecolor, grayscale, greyscale, pseudocolor,
If a decimal or hexadecimal number is used, XGetVisualInfo(3X)
is consulted to obtain the required visual.
Specifies the default foreground color.
Specifies the default background color.
Specifies the growth rate of the bomb explosions.
Set the initial rate of laser fire.
-smart Have the computer player skip the learning process.
-fps Display the current frame rate and CPU load.
The layout of the screen isn't quite the same as the game this program
tries to emulate. In this this program, the missiles come out of the
cities; when really, there are supposed to be three missile bases on
hills, with the cities in the valleys between them.
See http://www.mame.net/ for details.
Copyright © 1999 Adam Miller. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any
purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
No representations are made about the suitability of this software for
any purpose. It is provided "as is" without express or implied
Adam Miller <email@example.com>, 1999.