pinion - draws a scrolling sequence of interconnected gears
pinion [-display host:display.screen] [-window] [-root] [-install]
[-visual visual] [-delay usecs] [-scroll ratio] [-spin ratio] [-size
ratio] [-max-rpm int] [-wireframe] [-fps]
The pinion program draws an interconnected set of gears moving across
pinion accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Install a private colormap for the window.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
The delay between frames of the animation, in microseconds:
How fast the gears should spin; default 1.0. 2.0 means twice
as fast, 0.5 means half as fast.
How fast the gears should scroll past the screen; default 1.0.
2.0 means twice as fast, 0.5 means half as fast.
How big the gears should be, on average; default 1.0. 2.0
means twice as large, 0.5 means half as large.
If any gear exceeds the maximum RPM, the current gear train is
broken there, and we start a new train. Default: 900 RPM. (At
30 FPS, that's about half a rotation per frame.)
Render in wireframe instead of solid.
-fps Display the current frame rate, CPU load, and polygon count.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
gears(6x), xscreensaver(1), X(1)
Copyright © 2004 by Jamie Zawinski. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any
purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
No representations are made about the suitability of this software for
any purpose. It is provided "as is" without express or implied
Jamie Zawinski <email@example.com>, 12-Dec-2004.