pong - Pong Home Video Game Emulator
pong [-display host:display.screen] [-foreground color] [-background
color] [-window] [-root] [-mono] [-install] [-visual visual] [-clock
float] [-noise] [-fps]
The pong program simulates an ancient Pong home video game, as well as
various artifacts from displaying it on a color TV set.
pong accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-mono If on a color display, pretend we're on a monochrome display.
Install a private colormap for the window.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
-clock The score of the game will be the current time.
How noisy the video signal should be (between 0.0 and 4.0 or
-fps Display the current frame rate and CPU load.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Notable X resources supported include the following which correspond to
standard TV controls: analogTVTint, analogTVColor, analogTVBrightness,
and analogTVContrast. They range from 0 to 100, except for tint which
is an angle between -180 and +180.
Pong may be a trademark.
X(1), xscreensaver(1), xanalogtv(6x), apple2(6x)
2003 by Jeremy English. Permission to use, copy, modify, distribute,
and sell this software and its documentation for any purpose is hereby
granted without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission
notice appear in supporting documentation. No representations are made
about the suitability of this software for any purpose. It is provided
"as is" without express or implied warranty.
Original Pong program by Jeremy English <email@example.com>. Scoring
and television emulation by Trevor Blackwell <firstname.lastname@example.org>.