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       prboom-plus-game-server - Server for network games of PrBoom+.


       prboom-plus-game-server  [  -adfnrv  ]  [  -e  epis ] [ -l level ] [ -t
       ticdup ]  [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ]    [  -c
       conffilename ]  [ -w wadname[,dl_url ]]


       PrBoom  is  a version of the first-person shooter game Doom, originally
       released by iD software in 1993.

       PrBoom+ is a Doom  source  port  developed  from  the  original  PrBoom
       project.   It  includes, amongst other things, the ability to play with
       several players connected by a TCP/IP network.

       To start a network game (often abbreviated  to  `netgame'),  first  the
       server  is  started. prboom-plus-game-server accepts various parameters
       to control the type of game (the skill level, number of players,  level
       to play, optional WAD file(s) to load, etc).

       Then  each  player  that  wishes  to  participate runs prboom-plus -net
       hostname, where hostname is the name of the machine on which the server
       is  running.  Each copy of PrBoom+ retrieves information about the game
       from the server, and when the specified number of players have  joined,
       the game begins.


       -N players
              Specifies  the  number  of  players in the game (default 2). The
              server will wait for this many players to join  before  starting
              the game.

       -e epis
              The  episode to play (default 1).  Unless you are playing Doom 1
              or The Ultimate  Doom,  and  wish  to  play  one  of  the  later
              episodes, you do not need to change this.

       -l level
              The level to play (default 1).

       -s skill
              Specify the skill level to play (1-5).

       -d     Set game mode to (old) deathmatch (default is cooperative). This
              is the original deathmatch mode where ammunition  and  power-ups
              do not respawn and weapons remain but can be picked up only once
              per player life, like in cooperative games.

       -a     Set game mode to  `altdeath'  (called  deathmatch  v2.0  in  the
              documentation)  (default is cooperative) where most items picked
              up by players respawn after a while after being picked up.  This
              also  applies  to  weapons,  which  (unlike in normal deathmatch
              mode) also disappear for a while upon being pick up.

       -f     Select fast mode (monsters move faster).

       -n     Selects nomonsters mode, i.e. there are no monsters in the game.

       -r     Respawn mode. If you don't know what this is, you don't want  to

       -c conffilename
              Specifies a configuration file to read which sets parameters for
              the  game.  This  is  in  the  same  format   as   the   PrBoom+
              configuration  file (in fact, you can ask it to read your normal
              PrBoom+ configuration file if you want). Only  certain  settings
              are  acknowledged:  default_skill,  default_compatibility_level,
              the compatibility options and some of the game settings (use  -v
              to have the server print the options as it recognises them).

       -w wadname[,dl_url]
              Specifies a WAD file to play. This is added to the internal list
              that the server keeps. When a client connects, the server  sends
              the list of WADs; PrBoom+ will then add this to the list of WADs
              specified on its command line.  Optionally, an url to  the  file
              can  be  given  too; if when PrBoom+ connects it cannot find the
              named WAD, it will attempt to retrieve the file from  the  given
              url, extracting it if necessary.

       -t ticdup

       -x xtics
              This  causes  extra  information  to  be  sent with each network
              packet; this will help on networks with high  packet  loss,  but
              will use more bandwidth.

       -p port
              Tells  prboom-plus-server  what  port  number to communicate via
              (default 5030).  Note that if you change this from the  default,
              then  all the clients will also need to specify this number when
              they try to connect (the default programmed into PrBoom+ is also

       -v     Increases   verbosity  level;  causes  more  diagnostics  to  be
              printed, the more times -v is specified.


       prboom-plus(6), prboom-plus.cfg(5)

       For more information, see the README that came with PrBoom+.

       Doom    is    a     registered     trademark     of     id     software


       See  the file AUTHORS included with the PrBoom+ distribution.  This man
       page was written by Colin Phipps (

                                  2011-06-27        prboom-plus-game-server(6)

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