prboom-plus-game-server - Server for network games of PrBoom+.
prboom-plus-game-server [ -adfnrv ] [ -e epis ] [ -l level ] [ -t
ticdup ] [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ] [ -c
conffilename ] [ -w wadname[,dl_url ]]
PrBoom is a version of the first-person shooter game Doom, originally
released by iD software in 1993.
PrBoom+ is a Doom source port developed from the original PrBoom
project. It includes, amongst other things, the ability to play with
several players connected by a TCP/IP network.
To start a network game (often abbreviated to `netgame'), first the
server is started. prboom-plus-game-server accepts various parameters
to control the type of game (the skill level, number of players, level
to play, optional WAD file(s) to load, etc).
Then each player that wishes to participate runs prboom-plus -net
hostname, where hostname is the name of the machine on which the server
is running. Each copy of PrBoom+ retrieves information about the game
from the server, and when the specified number of players have joined,
the game begins.
Specifies the number of players in the game (default 2). The
server will wait for this many players to join before starting
The episode to play (default 1). Unless you are playing Doom 1
or The Ultimate Doom, and wish to play one of the later
episodes, you do not need to change this.
The level to play (default 1).
Specify the skill level to play (1-5).
-d Set game mode to (old) deathmatch (default is cooperative). This
is the original deathmatch mode where ammunition and power-ups
do not respawn and weapons remain but can be picked up only once
per player life, like in cooperative games.
-a Set game mode to `altdeath' (called deathmatch v2.0 in the
documentation) (default is cooperative) where most items picked
up by players respawn after a while after being picked up. This
also applies to weapons, which (unlike in normal deathmatch
mode) also disappear for a while upon being pick up.
-f Select fast mode (monsters move faster).
-n Selects nomonsters mode, i.e. there are no monsters in the game.
-r Respawn mode. If you don't know what this is, you don't want to
Specifies a configuration file to read which sets parameters for
the game. This is in the same format as the PrBoom+
configuration file (in fact, you can ask it to read your normal
PrBoom+ configuration file if you want). Only certain settings
are acknowledged: default_skill, default_compatibility_level,
the compatibility options and some of the game settings (use -v
to have the server print the options as it recognises them).
Specifies a WAD file to play. This is added to the internal list
that the server keeps. When a client connects, the server sends
the list of WADs; PrBoom+ will then add this to the list of WADs
specified on its command line. Optionally, an url to the file
can be given too; if when PrBoom+ connects it cannot find the
named WAD, it will attempt to retrieve the file from the given
url, extracting it if necessary.
This causes extra information to be sent with each network
packet; this will help on networks with high packet loss, but
will use more bandwidth.
Tells prboom-plus-server what port number to communicate via
(default 5030). Note that if you change this from the default,
then all the clients will also need to specify this number when
they try to connect (the default programmed into PrBoom+ is also
-v Increases verbosity level; causes more diagnostics to be
printed, the more times -v is specified.
For more information, see the README that came with PrBoom+.
Doom is a registered trademark of id software
See the file AUTHORS included with the PrBoom+ distribution. This man
page was written by Colin Phipps (email@example.com).