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       0ad - A real-time strategy game of ancient warfare


       0ad [options]


       0  A.D.  is a free, open-source, cross-platform real-time strategy game
       of ancient warfare. As the military leader of an ancient  civilisation,
       you  must  gather  the  resources  you  need  to raise a military force
       capable of dominating your enemies.


   Basic gameplay
              Load a map instead of showing main menu (see below).

              Launch the Atlas scenario editor.

       -mod NAME
              Start the game using NAME mod.

              Load faster (disables audio and some system info logging).

              Map NAME for scenario, or rms name for random map.

              Adds named AI to the given PLAYER (e.g. 2:testbot).

              Multiplayer local player NAME (default 'anonymous').

              Multiplayer host mode.

              Multiplayer host: NUMBER of client players (default 2).

              Multiplayer client mode.

              Multiplayer client: connect to this host IP.

   Random maps only
              Random map.

              Random map with SEED value (default 0, use -1 for random).

              Random map SIZE in tiles (default 192).

              NUMBER of players on random map.

              Set a config value (overrides the contents of system.cfg).

       -g=F   Set the gamma correction to 'F' (default 1.0).

              Disable audio.

              Force game to use only the public (default) mod.

              Enable shadows.

       -vsync Enable VSync, i.e. lock FPS to monitor refresh rate.

              Set screen X resolution to 'N'.

              Set screen Y resolution to 'N'.

   Advanced / diagnostic
              Creates a file entity.rng in the working  directory,  containing
              complete entity XML schema, used by various analysis tools.

              Non-visual   replay  of  a  previous  game,  used  for  analysis
              purposes.   PATH  is  system  path  to  commands.txt  containing
              simulation log.

              Store  runtime game data in root data directory (only use if you
              have write permissions on that directory).

   Archive builder
              System PATH of the base directory  containing  mod  data  to  be

              System  PATH  to  output of the resulting .zip archive (use with

              Enable deflate compression in the .zip (no  zip  compression  by
              default since it hurts compression of release packages).


              User  specific  settings.  You  may  put  in  this file any user
              specific settings using the same syntax of the default  settings

       0   A.D.   also   uses   the   ~/.cache/0ad/   ,   ~/.config/0ad/   and
       ~/.local/share/0ad/ directories for other user specific files, such  as
       texture cache, screenshots and saved games.

              0 A.D. main web site.
              0 A.D. wiki and developer web site.


       0ad was written by the 0 A.D. Team.

       This  manual  page was written by Fabio Pedretti <>,
       for the Debian project (and may  be  used  by  others).  Permission  is
       granted to copy, distribute and/or modify this document under the terms
       of the GNU General Public License,  Version  2  or  any  later  version
       published by the Free Software Foundation.

       On  Debian systems, the complete text of the GNU General Public License
       can be found in /usr/share/common-licenses/GPL-2.

                                 April 7, 2012                          0AD(6)

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