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NAME

       0ad - A real-time strategy game of ancient warfare

SYNOPSIS

       0ad [options]

DESCRIPTION

       0  A.D.  is a free, open-source, cross-platform real-time strategy game
       of ancient warfare. As the military leader of an ancient  civilisation,
       you  must  gather  the  resources  you  need  to raise a military force
       capable of dominating your enemies.

OPTIONS

   Basic gameplay
       -autostart
              Load a map instead of showing main menu (see below).

       -editor
              Launch the Atlas scenario editor.

       -mod NAME
              Start the game using NAME mod.

       -quickstart
              Load faster (disables audio and some system info logging).

   Autostart
       -autostart=NAME
              Map NAME for scenario, or rms name for random map.

       -autostart-ai=PLAYER:AI
              Adds named AI to the given PLAYER (e.g. 2:testbot).

   Multiplayer
       -autostart-playername=NAME
              Multiplayer local player NAME (default 'anonymous').

       -autostart-host
              Multiplayer host mode.

       -autostart-players=NUMBER
              Multiplayer host: NUMBER of client players (default 2).

       -autostart-client
              Multiplayer client mode.

       -autostart-ip=IP
              Multiplayer client: connect to this host IP.

   Random maps only
       -autostart-random
              Random map.

       -autostart-random=SEED
              Random map with SEED value (default 0, use -1 for random).

       -autostart-size=TILES
              Random map SIZE in tiles (default 192).

       -autostart-players=NUMBER
              NUMBER of players on random map.

   Configuration
       -conf:KEY=VALUE
              Set a config value (overrides the contents of system.cfg).

       -g=F   Set the gamma correction to 'F' (default 1.0).

       -nosound
              Disable audio.

       -onlyPublicFiles
              Force game to use only the public (default) mod.

       -shadows
              Enable shadows.

       -vsync Enable VSync, i.e. lock FPS to monitor refresh rate.

       -xres=N
              Set screen X resolution to 'N'.

       -yres=N
              Set screen Y resolution to 'N'.

   Advanced / diagnostic
       -dumpSchema
              Creates a file entity.rng in the working  directory,  containing
              complete entity XML schema, used by various analysis tools.

       -replay=PATH
              Non-visual   replay  of  a  previous  game,  used  for  analysis
              purposes.   PATH  is  system  path  to  commands.txt  containing
              simulation log.

       -writableRoot
              Store  runtime game data in root data directory (only use if you
              have write permissions on that directory).

   Archive builder
       -archivebuild=PATH
              System PATH of the base directory  containing  mod  data  to  be
              archived/precached.

       -archivebuild-output=PATH
              System  PATH  to  output of the resulting .zip archive (use with
              archivebuild).

       -archivebuild-compress
              Enable deflate compression in the .zip (no  zip  compression  by
              default since it hurts compression of release packages).

FILES

       ~/.config/0ad/config/local.cfg
              User  specific  settings.  You  may  put  in  this file any user
              specific settings using the same syntax of the default  settings
              file.

       0   A.D.   also   uses   the   ~/.cache/0ad/   ,   ~/.config/0ad/   and
       ~/.local/share/0ad/ directories for other user specific files, such  as
       texture cache, screenshots and saved games.

SEE ALSO

       http://wildfiregames.com/0ad/
              0 A.D. main web site.

       http://trac.wildfiregames.com/
              0 A.D. wiki and developer web site.

AUTHOR

       0ad was written by the 0 A.D. Team.

       This  manual  page was written by Fabio Pedretti <fabio.ped@libero.it>,
       for the Debian project (and may  be  used  by  others).  Permission  is
       granted to copy, distribute and/or modify this document under the terms
       of the GNU General Public License,  Version  2  or  any  later  version
       published by the Free Software Foundation.

       On  Debian systems, the complete text of the GNU General Public License
       can be found in /usr/share/common-licenses/GPL-2.

                                 April 7, 2012                          0AD(6)



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