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NAME

       redeclipse - script to launch the Red Eclipse FPS game client

SYNOPSIS

       redeclipse [-hhomedir] [-ppackagedir] [-osauerdir] [-glogfile]

                  [-df{0|1}] [-dwwidth] [-dhheight] [-du{agf123}] [-dv{0|1}]
                  [-dasamples] [-dcdepth] [-dddepth] [-dsbits]

                  [-x'command(s)'] [-k{0|1}] [-v{0..4}] [--help]

                  [-ss{0..3}] [-smservermaster] [-saservermasterport]

DESCRIPTION

       Red Eclipse is a single-player and multi-player first-person ego-
       shooter, built as a total conversion of Cube Engine 2, which lends
       itself toward a balanced gameplay, with a general theme of agility in a
       variety of environments.

       redeclipse is a script which executes the redeclipse binary from the
       /usr/lib/games/redeclipse directory.

       The recommended way to change the settings of the client are to edit
       the config.cfg and init.cfg files in the home directory.

       The redeclipse client starts a local loopback server upon launch which
       it uses to connect to for singleplayer, hence many of the server
       options are accepted by the redeclipse binary as well (see redeclipse-
       server(6)).  To edit the specific settings related to the loopback
       server, use the localexec.cfg and localinit.cfg files in the home
       directory.

CAVEATS

       Many of these options will, if used, be permanently saved in the
       init.cfg file.

OPTIONS

   Filesystem options
       -hhomedir
              Sets your home directory to homedir.  Red Eclipse will look for
              files in this directory in addition the normal installation
              directory. All user files will be written to the home directory.
              Defaults to $HOME/.redeclipse/.

       -ppackagedir
              Includes the data files found in packagedir.  Can be used for
              adding additional mods. Packages will be loaded in the order
              specified. By default redeclipse only includes data files in its
              working directory /usr/share/games/redeclipse/data/, and in the
              temp subdirectory of the home directory.

       -osauerdir
              Sets the path to your Sauerbraten directory. If Red Eclipse can
              find your Sauerbraten directory, you can load and play
              Sauerbraten maps from withing Red Eclipse.

       -glogfile
              Output log to logfile.  Path is set relative to homedir unless a
              leading ´/' is used, uses stdout if -g is given without a
              parameter. Defaults to log.txt.

   Video options
       -df{0|1}
              Turns fullscreen mode on or off. 0 to disable, 1 to enable.
              Defaults to 1.

              This configuration is stored in init.cfg

       -dwwidth
              Sets screen width to width.  If height not specified, also sets
              height to 3/4 of width. min is 320.

              This configuration is stored in init.cfg

       -dhheight
              Sets screen height to height.  If width not specified, also sets
              width to 4/3 of height. min is 320.

              This configuration is stored in init.cfg

       -du{agf123}
              Set shader and glsl options. ´a' enables shadows and forces glsl
              off, ´g' enables shadows and forces glsl on, ´f' or no
              parameters disables shadows, 1-3 sets shader quality. Multiple
              options can be combined.

              This configuration is stored in init.cfg

       -dv{0|1}
              Turns vertical sync on or off. 0 to disable, 1 to enable.
              Defaults to 0.

              This configuration is stored in init.cfg

       -dasamples
              Sets full-scene anti-aliasing (FSAA) to samples samples.

              This configuration is stored in init.cfg

       -dcdepth
              Sets colour depth (bits per pixel) to depth.

              This configuration is stored in init.cfg

       -dsbits
              Sets stencil buffer bits to bits.

              This configuration is stored in init.cfg

       -dddepth
              Sets z-buffer depth to depth.

              This configuration is stored in init.cfg

   General options
       -x'command1; command2; ...'
              Executes a list of commands once Red Eclipse has started up.

       -k{0|1}
              Enables or disables kid mode, which reduces blood and death
              effects somewhat. 1 enables reduced gore, defaults to 0.

              This configuration is stored in init.cfg

       -v{0..4}
              Sets verbosity. This affects how much information is printed to
              the console. 0 is the least verbose, 4 is the most verbose,
              defaults to 0.

              This configuration is stored in init.cfg

       --help Display this manpage

   Server options
       -ss{0..3}
              Sets the server type of the local server. 0 for local only, 1
              for private, 2 for public, 3 for dedicated. Defaults to 1. If
              set as dedicated (3) redeclipse will act similarly to
              redeclipse-server and not start the GUI.

       -smservermaster
              Connects to servermaster to get the list of available servers,
              defaults to play.redeclipse.net.

       -saservermasterport
              Contacts the master server using port servermasterport, defaults
              to 28800.

EXAMPLES

       redeclipse -p$HOME/mod/data
           Load data from an additional directory.

       redeclipse -h$HOME/redeclipse_configs/
           Reads and writes the configuration files to the specified directory
           instead of $HOME/.redeclipse/.

       redeclipse -x'mode 7; trialweapon 0; map hinder'
           Sets game mode to time trial, trialmode weapon to empty hands, and
           starts a game on the map "hinder".

AUTHORS

       Red Eclipse's main developers are Quinton "quin" Reeves and Lee
       "eihrul" Salzman

       This manual page was written by Martin Erik Werner
       <martinerikwerner@gmail.com>

HISTORY

       Red Eclipse was forked as a continuation of the game Bloodfrontier,
       which in turn was based on the Cube2 engine and the Sauerbraten game.
       Red Eclipse and Sauerbraten are now developed in parallel.

SEE ALSO

       redeclipse-server(6).



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