wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
wesnoth [OPTIONS] [PATH_TO_DATA]
Battle for Wesnoth is a turn-based fantasy strategy game.
Defeat all enemy leaders using a well-chosen cadre of troops, taking
care to manage your resources of gold and villages. All units have
their own strengths and weaknesses; to win, deploy your forces to their
best advantage while denying your foes the chance to do the same. As
units gain experience, they acquire new abilities and become more
powerful. Play in your own language and test your skill against a smart
computer opponent, or join Wesnoth's large community of online players.
Create your own custom units, scenarios or campaigns, and share them
sets BitsPerPixel value. Example: --bpp 32
-c, --campaign [<id_campaign>]
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified. Note: When using this
switch please ensure that you specify the data directory path as
the final argument aswell, otherwise the game will take the
campaign/scenario id as the data dir.
The difficulty of the specified campaign (1 to max). If none
specified, the campaign difficulty selection widget will appear.
The id of the scenario from the specified campaign. The default
is the first scenario.
sets the user configuration directory to name under $HOME or "My
Documents\My Games" for windows. You can also specify an
absolute path for the configuration directory outside the $HOME
or "My Documents\My Games"
prints the path of the user configuration directory and exits.
overrides the data directory with the one specified
enables additional command mode options in-game (see the wiki
page at http://www.wesnoth.org/wiki/CommandMode for more
information about command mode).
-e, --editor file
start the in-game map editor directly. If file is specified,
equivalent to -l --load
--fps displays the number of frames per second the game is currently
running at, in a corner of the screen.
runs the game in full screen mode.
decompresses a file which should be in gzip format and stores it
without the .gz suffix. The infile.gz will be removed.
compresses a file in gzip format, stores it as infile.gz and
displays a summary of command line options to standard output,
-l, --load file
loads the savegame file from the standard save game directory.
If the -e or --editor option is used as well, starts the editor
with the map from file open. If it is a directory, the editor
will start with a load map dialog opened there.
sets the severity level of the log domains. all can be used to
match any log domain. Available levels:
error, warning, info, debug. By default the error level is
lists defined log domains (only the ones containing filter if
used) and exits
the number of frames per second the game can show, the value
should be between the 1 and 1000, the default is 50.
runs a multiplayer game. There are additional options that can
be used together with --multiplayer as explained below. Only
these additional options can follow --multiplayer.
runs the game without any delays for graphic benchmarking. This
is automatically enabled by --nogui.
disables caching of game data.
runs the game without music.
runs the game without sounds and music.
--path prints the name of the game data directory and exits.
--preprocess, -p[=<define1>,<define2>,...] <file/folder> <target
preprocesses a specified file/folder. The file(s) will be
written in specified target directory: a plain cfg file and a
processed cfg file. If a folder is specified, it will be
preprocessed recursively based on the known preprocessor rules.
The common macroses from the data/core/macros will be
preprocessed before the specified resources.
define1,define2,... - the extra defines will be added before
processing the files. If you want to add them you must add the
'=' character before. If 'SKIP_CORE' is in the define list the
data/core won't be preprocessed. Example: -p
~/wesnoth/data/campaigns/tutorial ~/result or
--preprocess-input-macros <source file>
used only by the '--preprocess' command. Specifies a file that
contains [preproc_define]s to be included before preprocessing.
--preprocess-output-macros [<target file>]
used only by the '--preprocess' command. Will output all
preprocessed macros in the target file. If the file is not
specified the output will be file '_MACROS_.cfg' in the target
directory of preprocess's command. This switch should be typed
before the --preprocess command.
-r XxY, --resolution XxY
sets the screen resolution. Example: -r 800x600
-s, --server [host]
connects to the specified host if any, otherwise connect to the
first server in preferences. Example: --server
validation errors are treated as fatal errors.
runs the game in a small test scenario.
assumes that the cache is valid. (dangerous)
shows the version number and exits.
runs the game in windowed mode.
replays the game loaded with the --load option.
Options for --multiplayer
The side-specific multiplayer options are marked with number. number
has to be replaced by a side number. It usually is 1 or 2 but depends
on the number of players possible in the chosen scenario.
selects a configuration file to load for the AI controller for
selects a non-standard algorithm to be used by the AI controller
for this side. Available values: idle_ai and sample_ai.
selects the controller for this side. Available values: human
use this option to play in the selected era instead of the
Default era. The era is chosen by an id. Eras are described in
the data/multiplayer/eras.cfg file.
exits once the scenario is over, without displaying
victory/defeat dialog which requires the user to click OK. This
is also used for scriptable benchmarking.
runs the game without the GUI. Must appear before --multiplayer
to have the desired effect.
sets additional parameters for this side. This parameter depends
on the options used with --controller and --algorithm. It
should only be useful for people designing their own AI. (not
yet documented completely)
selects a multiplayer scenario by id. The default scenario id is
selects a faction of the current era for this side. The faction
is chosen by an id. Factions are described in the
sets the number of turns for the chosen scenario. The default is
Normal exit status is 0. An exit status of 1 indicates an (SDL, video,
fonts, etc) initialization error. An exit status of 2 indicates an
error with the command line options.
Written by David White <email@example.com>.
Edited by Nils Kneuper <firstname.lastname@example.org>, ott <email@example.com> and
This manual page was originally written by Cyril Bouthors
Visit the official homepage: http://www.wesnoth.org/
Copyright © 2003-2013 David White <firstname.lastname@example.org>
This is Free Software; this software is licensed under the GPL version
2, as published by the Free Software Foundation. There is NO warranty;
not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.